![]() Players who wish to play that only Kings may fill empty Columns are free to restrict themselves to that rule. Solitaire Network's general approach is to be liberal with the rules. Many people also play that only Kings may fill empty Columns. 7.99), so buy it NOW <<< 101 UNIQUE VERSIONS OF SOLITAIRE This complete collection is based on the hit game released for Nintendo DS. ![]() Solitaire Network's version of Klondike allows for any card(s) to be placed in empty Columns. When a card from the Discard Pile is played then the new top card can also be played. Only the top card of the Discard Pile may be played elsewhere. When no cards remain in the Stock, the cards from the Discard Pile can be flipped over and gone through an unlimited number of times. StockĬards from the Stock are flipped three at a time to a Discard Pile. When a face down card is the topmost card in a Column, it is flipped face up.Įmpty Columns may be filled with any card or cards that may be validly moved. The topmost card in any Column is available for play to either another Column or a Foundation. For example, the sequence Q ♦, J ♣, 10 ♥ can all be moved onto the K ♠ because the connecting cards (the K and Q) follow the rule that cards are built Down and in Alternating Color. For example, a red 6 ♥ or 6 ♦ may be placed on a black 7 ♣ or 7 ♠.Īll face up cards in any Column are available for movement to another Column as long as the build rule is followed. ColumnsĬolumns are built DOWN in ALTERNATING COLOR. For example, a 2 ♣ can be placed on an A ♣, then a 3 ♣, then a 4 ♣, 5 ♣, 6 ♣, 7 ♣, 8 ♣, 9 ♣, 10 ♣, J ♣, Q ♣, up to the K ♣. Foundationsįoundations are built UP and IN SUIT starting with an Ace and ending with a King. All cards are dealt face down except for the last card in each Column. The 1st Column is dealt one card, the 2nd is dealt 2, 3rd 3, up to the 7th column which is dealt 7 cards. Using one deck, 28 cards are dealt to the layout. We then have extra spaces to move the 2 of Hearts from the reserve, and the other 4 of Clubs down to the bottom row.Īt this point we might deal from the stock, and continue playing.Move all cards to the four Foundation piles from Ace to King in the same suit. Similarly, we can move the 6 of Spades onto the 3 of Spades. So we can move the 5 of Diamonds onto the 2 of Diamonds. The 2 of Spades into the top row, and the 3 of Spades can go where the 2 was.Īnd then the 4 of Diamonds to the bottom foundation.įoundations are built up by 3's. We could move the 4 of Clubs down to the bottom row. Now you might swap the 3 of Hearts in the top row, with the 2 of Diamonds in the second row. Start by moving the Aces to the Ace foundation. Suppose that the initial deal looks like this: This is where a card that is needed, is buried above a card that uses that card (eg, a 4 of Clubs being above a 7 of Clubs). The key to winning the game is holding off on moves, and avoiding "inversions" in the reserves. Tipsĭon't do a move just because you can. Only the top card of each reserve stack can be played. This swapping can only be done if both cards will be in the right position after the swap.Īt any time, deal from the stock, to distribute new cards to the reserves. This can be achieved by moving a base card from the reserve, or swapping 2 cards in the foundation. The bottom line of foundation stacks have a base rank of 4, and are built up like this: 4, 7, 10, KĬards can only be built up in the foundation zone once the correct base is present. The second line of foundation stacks have a base rank of 3, and are built up like this: 3, 6, 9, Q ![]() The top line of foundation stacks have a base rank of 2, and are built up in multiples of 3. Then, beside each of the three cards is a row of seven cards. First three cards, a 2, a 3, and a 4, are placed vertically. The object of the game is to place all the cards in the 24 foundations.
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